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Sodium Extras Wiki › Features › Block Entity Culling

Block Entity Culling

feature

Overview

Block Entity Culling in Sodium Extras hides block entities once they pass a set distance from the player, using separate horizontal and vertical limits to control what stays visible. The horizontal setting removes entities beyond a chosen number of blocks, which can greatly boost performance in areas packed with modded machines, while the vertical setting hides entities below a certain depth to help performance above caves and is meant to be set lower than the horizontal value. The feature also offers an option that swaps chest models for a static version like a normal block, sacrificing the chest animation for better performance in chest-heavy areas, though it has no effect when flywheel is installed and running a batching or instancing backend. A similar option replaces the dynamic bed model with a static one, improving performance and allowing custom models to be used through resource packs.

Options

  • Use max Block Entity Distance
  • Block Entities Max Distance (Horizontal)
  • Block Entities Max Distance (Vertical)
  • Use for Block Entities

In-game interface text.