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Sound Physics Remastered Wiki › Features › Reverb & Occlusion

Reverb & Occlusion

feature

Overview

The Reverb & Occlusion feature controls how sound behaves as it travels through and around blocks. Reverb attenuation sets the distance at which reverb begins, with a value of zero turning that attenuation off. Occlusion determines how muffled sounds become through walls, using a default factor for all blocks, a separate factor for non-full blocks, and a maximum number of rays that decides how many blocks between walls are considered. Occlusion can also be capped at a set amount, and the feature optionally provides extra information in the logs or a visual display in game.

Options

  • Block Occlusion Factors
  • Reverb attenuation distance
  • Occlusion variation
  • Default block occlusion factor
  • Non full block occlusion factor
  • Maximum occlusion rays

In-game interface text.