World Generation
feature
Overview
Tectonic's World Generation feature reshapes the terrain through a range of adjustable parameters, including minimum and maximum build heights, vertical stretching of land above sea level, and horizontal scaling of continents, islands, erosion, and ridge noise. It smooths out terrain to remove staircasing artifacts, alters ore generation to suit lower world heights, and adjusts biome temperature and humidity to control how extreme or moderate climates become. Additional touches include rare lava tunnels deep underground, underground rivers that continue beneath mountain ranges for smoother boat travel, and options affecting ocean monuments, frozen ocean ice, and snow placement in cold biomes.
Options
- Alternate Noise Scaling
- Underground Rivers
- Ocean Monument Offset
- Remove Frozen Ocean Ice
- Depth Cutoff Start
- Improved Jungle Pillars
- i use distant horizons btw
In-game interface text.