Graveyard Mod Structures Guide: Every Worldgen Location and How to Find It
Structure Overview
This guide covers all world-generated structures added by The Graveyard (FABRIC) mod, including where each one appears and how spacing works between them.
Each structure uses a two-part placement rule. The first number describes how often the game tries to generate the structure across a chunk region. The second number sets the minimum distance required between two instances of that same structure. These rules help keep structures from clustering too tightly.
Altar
The Altar is a dark, ritualistic structure that can appear in biomes listed under `#graveyard:has_structure/altar`. The game makes one generation attempt per 30x30 chunk region, and any two Altars must be at least 24 chunks apart. Because of this wide spacing, you will not encounter them frequently. Look for it in areas that match the biome tag, but expect to travel a fair distance between finds.
Crypt
The Crypt generates in biomes from `#graveyard:has_structure/crypt`. Placement is attempted once per 24x24 chunk region, with a minimum separation of 22 chunks between Crypts. Notably, this structure overrides monster mob spawning in its vicinity. That means standard hostile mob spawn rules are replaced while you are near or inside the Crypt, which can change how you prepare for exploration. The interior is likely to hold unique dangers or rewards, so bring proper gear.
Dead Tree
The Dead Tree is a smaller, more common structure found in `#graveyard:has_structure/dead_tree` biomes. It attempts to generate once per 28x28 chunk region, and the minimum distance between Dead Trees is 16 chunks. This makes them the most frequent structure in the mod, so you are likely to spot one relatively early in your travels. They serve as visual landmarks and may hint at nearby graveyard-related content.
Giant Mushroom
The Giant Mushroom appears in biomes tagged under `#graveyard:has_structure/giant_mushroom`. Generation is attempted once per 34x34 chunk region, and the spacing requirement is 26 chunks apart. This is the largest spacing in the mod, making Giant Mushrooms quite rare. When you do find one, it stands out clearly on the horizon due to its size. It may mark an area with special loot or hazards.
Haunted House
The Haunted House generates in `#graveyard:has_structure/haunted_house` biomes. The game makes one attempt per 20x20 chunk region, and Haunted Houses must be at least 18 chunks apart. This structure has the smallest region size, meaning it appears relatively often compared to others. It is a large, multi-room building that likely contains multiple floors to explore. Expect hostile encounters inside, given the haunted theme.
Large Graveyard
The Large Graveyard is found in biomes from `#graveyard:has_structure/large_graveyard`. Placement is attempted once per 25x25 chunk region, with a minimum distance of 20 chunks between instances. Like the Crypt, this structure overrides monster mob spawning. This means the usual spawn rules do not apply while you are within its area, so you may face different or additional threats. The Large Graveyard is an expansive surface structure, often with many graves, paths, and possibly underground sections.
Practical Tips for Finding Structures
Because all structures rely on biome tags, your best approach is to explore biomes that match each structure's tag. Carry a map and track your heading to avoid circling back over the same ground. The spacing rules mean that if you find one structure, the next one of the same type will be at least the stated distance away, so do not waste time searching too close by.
For structures that override monster spawning, such as the Crypt and Large Graveyard, be ready for unusual combat conditions. Bring torches, armor, and weapons before entering. For rarer structures like the Giant Mushroom and Altar, plan longer expeditions with supplies for extended travel. The more common Dead Tree and Haunted House can be found with less effort, making them good starting points for new players.
Covers the mod’s in-game guide topics: Altar Crypt Dead Tree Giant Mushroom Haunted House Large Graveyard