Horde Wave Spawning
feature
Overview
Horde Wave Spawning is a feature that lets a player summon a wave of mobs by specifying how many should appear. It also supports starting a timed horde event measured in ticks, with validation that rejects invalid length or mob-count arguments. Related commands allow stopping an active event for a player, clearing world horde data, and resetting horde data for a player or everyone.
Options
- Succesfully summoned horde wave;
- Output horde log to $s
- /hordes start <length of event>
- Succesfully started horde event for $s ticks
- Stopped active horde event for player $s
- Cleared all existing horde world data
- Reset all horde data for player $s
- /hordes spawnWave <number of mobs to spawn>
- Wrong number of arguments supplied for /spawnHordeWave
- Wrong number of arguments supplied for /startHordeEvent
- /hordes reset <optional: player>
- /hordes listEntities
- /hordes spawnZombie
In-game interface text.