Tinkers' Construct Tools, Materials, and Modifiers
Tinkers' Construct tools grow with their materials and modifiers. This guide covers what shapes a tool's power.
Parts and materials
Every tool is a set of parts — a head, a handle and a binding on many tools — and each part's material sets its stats: mining speed, durability, attack and special traits. Different materials carry different traits, so choosing parts is how you tune a tool to a job. Parts are shaped at the Part Builder or cast in the Smeltery.
The mod's materials
Beyond vanilla metals, Tinkers' adds distinctive materials: the slime family — Earthslime, Skyslime, Enderslime, Ichor and Cinderslime — gathered as crystals and balls, and metals like
Cobalt, Steel and Knightmetal. Each brings its own trait to a tool part.
Modifiers
Modifiers are the endgame. At a modifier workstation you apply upgrades to a tool — adding abilities and boosting stats — with the number of slots and the modifiers available depending on the tool and materials. Because tools are permanent and re-modifiable, you keep improving a single favorite tool rather than replacing it, layering modifiers as you gather rarer materials.
The modifier system is five categories
Modifiers are not one mechanic but several, and knowing which is which saves a lot of confusion:
- Modifier — 114 recipes, the general case
- Incremental Modifier — 46, applied in stages rather than all at once
- Swappable Modifier — 37, which can be exchanged after application
- Overslime Modifier — 16
- Multilevel Modifier and Multilevel Incremental Modifier — 1 and 2 recipes, the rare tiered cases
- Remove Modifier and Extract Modifier — 1 and 10, for taking them back off
That last pair matters: modifiers are not permanent, and a mistake is recoverable.
Building the tool itself
Tool Building carries 25 recipes, fed by Item Part Builder (116) and
Part Builder (21) for the parts. Tool Casting and the composite casting categories cover the cast route instead.
Enchantments
Enchantment Converting (10 recipes) and Tinker Station Damaging (6) are the smaller systems that bridge vanilla enchanting and the modifier system.
Repair and severing
Modifier Repair exists as a single recipe, and Severing carries 30 — the latter being the head-drop system rather than a tool mechanic.
Version note
1.20.1 only (3.11.2.166); there is no 1.21.1 build in this line.
Tinker Station