On-Screen HUD
feature
Overview
The on-screen HUD is an optional overlay that displays details about a targeted creature, such as its name, mod identifier, portrait, alignment symbols, armour, toughness, and potion effects. It can be switched on for the player's own character, for boss-type foes, and in world space, with adjustable placement, opacity, and offsets. Visual options include health bar length, segments, and rendering style, damage-based colour tinting, font choices, and safeguards against entity overflow, along with target distance and a grace period.
Options
- HUD Bosses Enabled
- HUD Enabled For Self
- HUD Entity Damage Tint
- HUD Entity Namespace
- HUD Stats Font Style
- HUD Prevent Entity Overflow
- HUD Health Bar Length
- HUD Health Bar Segments
- HUD Health Render Type
- HUD Position Left Offset
- HUD Entity Effects Icons
- HUD Render Position
- HUD Target Distance
- HUD Target Grace Period
- HUD Position Top Offset
- In-World HUD Activation
- In-World HUD Activation Distance
- In-World HUD Armour
- In-World HUD Enabled
- In-World HUD Entity Name
- In-World HUD Entity Namespace
- In-World HUD Stats Enabled
- In-World HUD Stats Font Style
- In-World HUD Entity Icons
- In-World HUD Manual Vertical Offset
- In-World HUD Name Override
- In-World HUD Opacity
- In-World HUD Potion Icons
- In-World HUD Horse Stats
- In-World HUD Enabled For Self
- Verbal Health Particles
- Team Colour Damage Particles
- Cache Clean Frequency
- TES Bar Font Backing Opacity
- Entity Name Font Style
- Damage-Particle Colour
- Particle Decimal Points
- Heal-Particle Colour
- Bar - Use a health-bar style render
- Larger values may cost more performance
- Numeric - Use numeric values only
- Always - Any entity currently visible
- Nearby Only - Only entities nearby
In-game interface text.