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TslatEntityStatus Wiki › Features › On-Screen HUD

On-Screen HUD

feature

Overview

The on-screen HUD is an optional overlay that displays details about a targeted creature, such as its name, mod identifier, portrait, alignment symbols, armour, toughness, and potion effects. It can be switched on for the player's own character, for boss-type foes, and in world space, with adjustable placement, opacity, and offsets. Visual options include health bar length, segments, and rendering style, damage-based colour tinting, font choices, and safeguards against entity overflow, along with target distance and a grace period.

Options

  • HUD Bosses Enabled
  • HUD Enabled For Self
  • HUD Entity Damage Tint
  • HUD Entity Namespace
  • HUD Stats Font Style
  • HUD Prevent Entity Overflow
  • HUD Health Bar Length
  • HUD Health Bar Segments
  • HUD Health Render Type
  • HUD Position Left Offset
  • HUD Entity Effects Icons
  • HUD Render Position
  • HUD Target Distance
  • HUD Target Grace Period
  • HUD Position Top Offset
  • In-World HUD Activation
  • In-World HUD Activation Distance
  • In-World HUD Armour
  • In-World HUD Enabled
  • In-World HUD Entity Name
  • In-World HUD Entity Namespace
  • In-World HUD Stats Enabled
  • In-World HUD Stats Font Style
  • In-World HUD Entity Icons
  • In-World HUD Manual Vertical Offset
  • In-World HUD Name Override
  • In-World HUD Opacity
  • In-World HUD Potion Icons
  • In-World HUD Horse Stats
  • In-World HUD Enabled For Self
  • Verbal Health Particles
  • Team Colour Damage Particles
  • Cache Clean Frequency
  • TES Bar Font Backing Opacity
  • Entity Name Font Style
  • Damage-Particle Colour
  • Particle Decimal Points
  • Heal-Particle Colour
  • Bar - Use a health-bar style render
  • Larger values may cost more performance
  • Numeric - Use numeric values only
  • Always - Any entity currently visible
  • Nearby Only - Only entities nearby

In-game interface text.