Targeting & Tracking
feature
Overview
The Targeting & Tracking feature governs which entities the mod monitors and under what conditions. It sets a block-based proximity threshold for when tracking begins, along with how often the tracking cache is cleared, which normally stays at its default unless problems arise. It also provides several targeting modes that filter entities by whether they are the current target, are nearby, or have taken damage, such as showing only the targeted entity, only hurt entities, or combinations of targeting, proximity, and reduced health.
Options
- Entity Tracking Distance
- Targeting Nearby & Hurt
- Not Targeting & Hurt
- Not Targeting Nearby & Hurt
In-game interface text.