When Dungeons Arise: Finding the Mod's Dungeons
When Dungeons Arise is a large structure mod that scatters 30+ unique dungeons across your world for exploration and loot. This guide covers what it adds and how to find it.
What the mod adds
Rather than reworking vanilla structures, When Dungeons Arise generates its own imposing builds — palaces, coliseums, illager fleets, airships, bandit camps and more. Each is designed as an adventure with guarding foes and loot deep inside, so they play like set-piece raids.
Finding dungeons
The structures generate randomly and are spaced widely — most sit about one attempt per 45x45 to 50x50 chunk region, at least 40 chunks apart — so expect long expeditions between them. Traveling far, exploring new terrain and watching the horizon (some dungeons are tall towers or floating airships) is the way to find them.
Coming prepared
Because dungeons generate foes to keep you out until you are ready, treat each as a combat encounter: bring armor, weapons and food, and be careful raiding aerial structures where a fall is a real risk. The structures guide breaks down the notable dungeons by theme so you know what you are walking into.
Covers the mod's in-game guide topics: