Showing Block and Entity Details in WTHIT
Beyond naming your target, WTHIT can spell out what a block or creature is actually holding and doing, turning the tooltip into a quick inspection tool. Each detail is a separate switch, so you can show only the facts you care about and leave the panel uncluttered.
Details for blocks
Point at a block and, with the matching options enabled, the panel can add:
- Show Block Position prints the exact coordinates of the block you are looking at, which is handy for lining up builds or noting a spot to return to.
- Show Block Item Contents lists what is stored inside a container without opening it, so you can read a chest or a machine's inventory at a glance.
- Show Block Fluid Contents does the same for tanks, reporting the liquid held inside.
- Show Block Crafting Progress reveals how far along a working block is with whatever it is processing.
- Show Infested Block as Regular Block hides the tell-tale marking on infested stone so it reads like the ordinary block it imitates.
Details for entities
The equivalent switches apply to creatures and other entities:
- Show Entity Position gives the coordinates of the entity in your crosshair.
- Show Entity Item Contents and Show Entity Fluid Contents expose what a storage entity is carrying, the same way the block versions do.
- Show Entity Energy reports the power reserve of an entity that stores it.
- Show Entity Crafting Progress shows how far along any crafting that entity is performing has advanced.
Working with these switches
Because the block and entity options are independent, a common habit is to leave positions and contents on for building and automation, then turn them off for exploration when you only want names. Add-ons can extend what appears here, and a few readouts depend on the block or entity actually storing that kind of data, so a plain vanilla block will simply show fewer lines than a full machine. Everything is grounded in what the target itself reports, so the panel stays accurate as you change dimensions, versions, or modpacks.