Animation Roulette
feature
Overview
The Animation Roulette feature assigns a set of numbered animations, from zero through seven, that can be triggered under specific circumstances. It also includes an option controlling whether a play message is shown when the roulette runs.
Options
- The roulette's path is too long
- Whether to print animation roulette play message
- Roulette Animation 0
- Roulette Animation 1
- Roulette Animation 2
- Roulette Animation 3
- Roulette Animation 4
- Roulette Animation 5
- Roulette Animation 6
- Roulette Animation 7
- Default hand swing animation
- Default offhand swing animation
- Animation when the main hand throws grenade
- Animation when the off hand throws grenade
- Weapon reload animation: pistol
- Weapon reload animation: rifle
- Weapon reload animation: RPG
- Default main hand use animation
- Animation when main hand drinks
- Animation when main hand eat
- Default off hand use animation
- Animation when off hand drinks
- Animation when off hand eat
- Play an animation when the player walks
- [YSM] Play '' animation
- [YSM] Animation debug enable
- [YSM] Animation debug disable
- Failed to parse animation file
- Failed to parse animation controller file
- Unsupported animation controller version
- Failed to build animation object
- Failed to build animation controller object
- Open Animation Roulette
- Play Extra Animation 0
- Play Extra Animation 1
- Play Extra Animation 2
- Play Extra Animation 3
- Play Extra Animation 4
- Play Extra Animation 5
- Play Extra Animation 6
- Play Extra Animation 7
- Open Animation Debug
- Player appearance and animation modification
In-game interface text.