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Yes Steve Model Wiki › Features › Animation Roulette

Animation Roulette

feature

Overview

The Animation Roulette feature assigns a set of numbered animations, from zero through seven, that can be triggered under specific circumstances. It also includes an option controlling whether a play message is shown when the roulette runs.

Options

  • The roulette's path is too long
  • Whether to print animation roulette play message
  • Roulette Animation 0
  • Roulette Animation 1
  • Roulette Animation 2
  • Roulette Animation 3
  • Roulette Animation 4
  • Roulette Animation 5
  • Roulette Animation 6
  • Roulette Animation 7
  • Default hand swing animation
  • Default offhand swing animation
  • Animation when the main hand throws grenade
  • Animation when the off hand throws grenade
  • Weapon reload animation: pistol
  • Weapon reload animation: rifle
  • Weapon reload animation: RPG
  • Default main hand use animation
  • Animation when main hand drinks
  • Animation when main hand eat
  • Default off hand use animation
  • Animation when off hand drinks
  • Animation when off hand eat
  • Play an animation when the player walks
  • [YSM] Play '' animation
  • [YSM] Animation debug enable
  • [YSM] Animation debug disable
  • Failed to parse animation file
  • Failed to parse animation controller file
  • Unsupported animation controller version
  • Failed to build animation object
  • Failed to build animation controller object
  • Open Animation Roulette
  • Play Extra Animation 0
  • Play Extra Animation 1
  • Play Extra Animation 2
  • Play Extra Animation 3
  • Play Extra Animation 4
  • Play Extra Animation 5
  • Play Extra Animation 6
  • Play Extra Animation 7
  • Open Animation Debug
  • Player appearance and animation modification

In-game interface text.