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Ad Astra Rocket Tiers and Planet Progression

guide

Ad Astra's progression is a ladder of rocket tiers, each built from a better metal and each unlocking farther worlds. This guide maps the four rockets to the planets they reach.

The four rocket tiers

All rockets are assembled at the Nasa Workbench from a nose cone, six metal blocks, four fins, two tanks and an engine — the metal is what changes:

Planet by planet

The Moon is a barren, oxygen-free world whose value is underground, where you mine desh for the tier two rocket. Mars yields ostrum for stronger armor and machines. With enough ostrum behind you for a complete Netherite Space Suit and a third-tier rocket, Venus and Mercury open up, and calorite is waiting on both. Calorite then builds the ultimate tier four rocket, which leaves the solar system for Proxima Centauri — the current end of the progression.

Getting home

Always keep the means to return: open your lander, collect the rocket, fuel and launch pad, and carry them with every trip so you are never stranded off-world.

Suits have tiers as well

Reaching a planet is only half of it; the suit still has to survive what is waiting there.

The pattern is worth seeing: ostrum gates the tier three rocket and the suit that makes tier three survivable, and calorite does the same job one rung higher. Mining the metal is never the whole cost of a tier.

Netherite Space SuitEtrionic CapacitorCalorite EngineCalorite PlateLarge Gas TankCalorite BlockNasa WorkbenchCalorite TankTier 1 RocketTier 2 RocketTier 3 RocketTier 4 Rocket