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Relics Guide: Movement and Utility Relics

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Beyond combat, Relics offers mobility and utility trinkets that change how you move and play. This guide covers the standout options and what each does.

Movement relics

  • Kinetic Belt — increases the number of charms you can equip and, while you hold jump, reduces your gravity and air resistance for gliding, softening fall damage.
  • Springy Boot — a crouch jump launches you in the opposite direction of your gaze, and landings keep bouncing you until you stop.
  • Roller Skate — running continuously ramps your movement speed up to a maximum after a few seconds.
  • Chorus Staff — teleports you forward a set distance, drawing from an internal buffer of charges that refills over time.

Utility relics

  • Clot of Time — while held, smoothly rewinds you back along your recently traveled path.
  • Cut Glass Boot — functions as a multi-liquid bucket, storing several fluids at once.
  • Rider Flute — stores a tamed riding animal inside the flute and releases or recalls it on demand.
  • Chef's Hat — killing a target can drop a meatball that eats like raw beef and can be cooked for more nourishment.
  • Experience Disperser — when one of your relics gains experience, all your equipped relics receive a share of it, speeding up leveling across your whole set.

As with every relic, the exact numbers are randomized and improve with leveling, so research and upgrade the ones that fit how you play.

Found, never made

There is no crafting recipe for any relic. The mod's whole recipe list on 1.21.1 is five entries — two crafting plus one each for smelting, smoking and campfire cooking — and on 1.20.1 every category is empty.

Movement and utility relics are therefore loot items, and the only way to get a specific one is to keep exploring until it appears.

Why the item count matters

Relics is 25 items and one block across 26 pages. That is a small, finite set, which changes how you play it: you are completing a collection rather than climbing a tech tree, and knowing the full list tells you exactly what remains to be found.

Carrying versus storing

Since nothing can be replaced by crafting, a movement relic lost in lava is gone for that world unless another generates. Utility relics that you use constantly are worth the risk; duplicates and situational ones are better left at base.

Version note

Both builds distribute relics the same way. The 1.21.1 line (0.12.8) simply adds a few craftable side items that 1.20.1 (0.8.0.13) lacks entirely.

Experience DisperserCampfire CookingCut Glass BootChorus StaffClot of TimeKinetic BeltRoller SkateSpringy BootRider FluteChef's HatCraftingSmelting