Spartan Weaponry: Getting Started with New Weapon Types
Spartan Weaponry expands Minecraft's combat with a huge range of weapon types, each craftable in every material tier. This guide covers how the mod is organized.
Weapon types
Instead of just a sword, Spartan Weaponry adds over twenty melee weapon classes — including daggers, sabers and rapiers for speed; longswords, katanas and greatswords for balance; battle hammers, warhammers, battleaxes and flanged maces for heavy hits; spears, pikes, halberds, glaives, lances and quarterstaffs for reach; and scythes for sweeping blows. Each fills a different combat role, from fast light blades to slow, hard-hitting two-handers and long-reach polearms.
Every material tier
Every weapon type is available across the full range of materials — wood, stone, iron, gold, diamond and netherite, plus modded metals like Aluminum and Bronze when those mods are present. Weapons are crafted at a table from the material plus sticks, following patterns close to vanilla tools, so you can make the exact weapon and tier you want.
Beyond melee
The mod also adds ranged options — the Longbow and Heavy Crossbow with
Bolt ammunition — plus thrown weapons like the Throwing Knife, Tomahawk, Javelin and Boomerang, and a Quiver to hold your ammo. The weapon-types and ranged guides cover these in more detail.
The scale, and why it is all crafting
Spartan Weaponry is 486 pages built on 476 items and only 10 blocks, with 446 crafting recipes. That is one of the highest item-to-block ratios on the wiki, and it explains the mod's shape: everything is a weapon, and almost everything is made in an ordinary grid.
The five specialised systems
Beyond crafting, the recipe list is short and each entry does one job:
- Smithing Transform — 24 recipes, the netherite upgrades
- Tag Smelting and Tag Blasting — 14 each, for recycling metal weapons back to material
- Fletching — 9, and Tipped Projectile — 9, for arrows and bolts
- Quiver Upgrade Smithing — 6
The two recycling categories matter more than their size suggests: with 476 items in the mod, being able to smelt an unwanted weapon back into metal keeps experimentation cheap.
This line is 1.20.1 only
The build here is 1.20.1-3.2.1. There is no 1.21.1 version in this line, so a pack on the newer release cannot include it.
Where to start
Pick one weapon family and build it through its material tiers rather than making one of everything — with 446 recipes available, breadth is the trap.
Pole