Create Crafts and Additions: Bridging Electricity and Kinetics
Create Crafts and Additions extends Create by connecting its rotational (kinetic) power to Forge Energy electricity. This guide covers the components that link the two.
The core converters
Two machines bridge the systems:
Electric Motor — turns Forge Energy into Create's kinetic energy.
Alternator — does the reverse, turning kinetic energy into Forge Energy (at reduced efficiency).
Both are built at Create's Mechanical Crafting from an
Andesite Alloy, sheets, a
Capacitor and a
Copper Spool, so a working Create setup is a prerequisite.
Wires and spools
Electricity needs conductors. Craft an
Empty Spool from iron sheets and a rod, then wind wire onto it —
Copper Spool,
Gold Spool or
Electrum Spool from four of the matching wire. Electrum is a new alloy made by mixing gold with silver, used for the higher-grade wiring.
Storing charge
The
Capacitor (zinc and copper sheets with a redstone torch) is the basic energy component, and the Accumulator (copper rod, capacitors, a brass casing and electrum wire) stores larger amounts. With motors, an alternator, spools and storage, you can move power freely between Create contraptions and any Forge Energy machine.
Charging doubled between versions
The mod's largest category is Charging, and it changed substantially: 53 recipes on 1.21.1 against 23 on 1.20.1. That is more than double, and it is the single biggest difference between the builds.
Pressing went the other way, from 9 recipes on 1.20.1 to 2 on 1.21.1.
Everything runs through Create
The recipe categories are Create processes throughout — Mixing (19 on 1.21.1, 21 on 1.20.1), Rolling (16 and 15), Liquid Burning (14 on both), Compacting, Crushing, Filling, Mechanical Crafting, Manual Item Application, Metallurgic Infusing and Enriching.
A working Create setup is therefore a hard prerequisite, not an integration bonus.
Scale
51 pages across 34 items and 17 blocks — a small mod whose value is in connecting Create's rotational power to electrical systems.
Where to start
Liquid Burning at 14 recipes on both versions is the stable entry point for power generation, and it is unaffected by the version differences elsewhere.
Electrum Wire
Copper Rod